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Hello, I am aware of the ways to reduce vertices/faces on MagicaVoxel using Blender with decimation and texture baking. But I have too many...
The image below is a normal setup of a Cinemachine Freelook with the Input Provider having the "Look" Action from the Input Actions window. But...
My windows computer doesn't support any URP games or URP projects at all meaning textures would be pink. I've tried playing the same URP game on...
The website has an interesting take on it but what I'm trying to accomplish is actually a bit problematic with this solution. I added this to my...
I want to make a script that makes it so that within the player's radius, new game objects will spawn in a certain coordinate if inside this...
When I have occlusion culling in my game, I get an fps less than 90 fps but when I dont have any, I get fps above 100. I am using default bake...
When I usually make a multiplayer games, I have test out a code that involves 2 or more players. How I do this is I build the project and open the...
public void Die(){ GetComponent <PhotonView> ().RPC ("SendFeed", PhotonTargets.Others, killersName); PhotonNetwork.Destroy...
void Start(){ killFeedUI = GameObject.Find ("KillFeed"); } public void Die(){ GameObject[] players =...
Actually you can't access a PhotonPlayer's components with PhotonNetwork.PlayerList, i can can only get ids, names, teams, stuff like that.
So basically when I die, i want everyone with a photonview and a tag of player to instantiate a UI. I tried this with instantiating using RPC and...
[PHOTON] whats the difference between PhotonNetwork.player.NickName and PhotonNetwork.playerName? Is it the same? If not, which one do I use for what?
If you're in a room, and i joined another room, that would put me in the new room. So do i need to leave room to switch rooms?
https://pastebin.com/dj5ztAM7 At line 63, I check if i'm in a room, which I am. If I am in a room, I will leave that room in line 65. Then at line...
Is there a tutorial or an example code of a queue system using photon? I wanted the player to wait in queue while the game finds a game and...
When PhotonNetwork.JoinOrCreateRoom() is called, and the room name doesn't exist, of course it will the room but once it makes the room, does it...
So I check if (PhotonNetwork.lobby.Name == "Game") and if it returns true, it will call PhotonNetwork.JoinRandomRoom I also debugged "joined...
So I joined a lobby called "Game". When I try to do an if statement to check if my lobby is "Game" using PhotonNetwork.lobby, it returns false....
Theres gonna be multiple players in your hierarchy, how do I find my player in the hierarchy?
So I have a shield attached to the player, so the player is the parent and the shield is the child. In my shooting script, i set it so whenever i...