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Unfortunately many years later and there's still very fundamental flaws with Timeline. This just happens to be one of the more easy ones to fix....
I certainly did mate, here you go: Question - Timeline custom signal, the receiver still needs 'normal' signal receiver attached too - Unity...
Unity claims to have a fully featured tile editing and rendering engine. Going back all the way to the 1980's, tile engines and editors have...
I long since abandoned using tiles for anything more than something just visual and even then, there's limitations due to size and overlapping....
Thanks. I'll try this out.
Ok, what happens with this new class? Unity will just automatically use it when creating a new track of the 'WithString' types?
So dump inheriting from MonoBehaviour, INotificationReceiver? Just that even the official examples use those?
Actually it's the Physics 2D Raycaster that I changed to ignore that layer that worked, but I get your point
Ah I see what you mean. I only did half the job. I was assuming that the 'Ignore Raycast' layer was already set up to be ignored when it wasn't....
I mention this: "I've tried putting the trigger collider 2d on the 'Ignore Raycast' layer, which in theory should work, but it doesn't."
I have a 2D Unity project, where I can highlight sprites by moving the mouse over them and responding to the OnPointerEnter via...
Out of curiosity why? Does Unity now have functionality to do this natively as I have this issue in U2023 Is the topic now obsolete due to...
I have the same issue constantly. Happens every time it needs to compile domain. I've tried everything. - Uninstalled Unity - Upgraded Unity...
2.0.5. Luckily the inconvenience is very mild, just trying again always works.
I'm not sure what you mean. INotificationReceiver.OnNotify is an callback triggered at the receiver end, but I want to know to emit a signal in...
I'm having this exact same bug consistently with 2023.1.bxx to 2023.1.5f1 every time I check in. I have large pauses in time between check-ins.
I'm getting this Bad Gateway right now with a crash report that I'm trying to send that happens 100% of the time and is a deal breaker. Are the...
My Unity crashes 100% of the time after I edit code and is completely unusable after trying every fix.. I try to send a crash report, that errors...
I want to use Signals outside of timelines to broadcast when events have been triggered. Yes I could make my own system, but why have multiple...
[IMG] Hidden packages seems to be the way... but how do you add something to the hidden packages in the first place?