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The dynamic sky is impressive. How did you managed it to get two transparent shaders (alpha blended clouds and sky gradient) working correctly...
Hi vis2k, did you made any performance profiling with client number scaling up? If yes, how many CCUs did you accomplish with your current test...
Hey vis2k, thank you for your fast answer. I made the same conclusion with UNET HLAPI. Putting all into one scene would be a valid solution, but...
Hi, that are great news! I learned a lot, but until now I could not figure out how to handle multiple scenes. The simple use case that one player...