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Hi, What is the best way to detect when an object is colliding with more than one object at the same time, would you add the colliders to a list...
Many thanks, will give it a try.
Hi, When game runs in Unity editor my text (score) appears in correct place, but when ran as an executable out of unity it is in the center of the...
Some screenshots from upcoming game Hell Hole.
Hi, Steam page for Hell Hole is now up. Please find it at: https://store.steampowered.com/app/1037430/Hell_Hole/ Also playable demo/wip here:...
Had to deploy to an earlier version of the SDK - was deploying to 27 but wouldn't work, on debugging logs showed: java.lang.RuntimeException:...
Hi, I can deploy my game to Nokia 7.1 no issue, deploying to my other phone (Samsung S9), game crashes before even getting to the unity splash...
Yes, was thinking that myself. Thanks
I basically fixed it, had to use this code to make child object active and inactive: transform.GetChild(0).gameObject.SetActive(true);
Thanks, this makes sense. I have tried doing this, but still the child object doesn't come active when it has hit my collision radius (i.e. in...
Thanks for this, but could you please elaborate on putting them into a child objects of the collision object? Do you mean my game object now which...
Hi, I'm trying to activate game objects that are hit by a given box collider on an object - so, if there is a collision the object gets...
Video showing WIP of Hell Hole. [MEDIA]
Thanks for this, will look at pushing it forward then. Yeah, sound effects need improvement ;-)
Hi, This is something I was doing a while back and wondered if it would be worth finishing it off? What do you think, is it good or c**p?...
My Hell Hole project I started quite a long time back and never finished - do you guys think it looks ok are just be honest and say it's s**t! If...
Funny you should mention downwell, this is what hell hole is kinda like and yeah I'd stick to doing games like that as no chance of AAA's!
Some great comments here and a lot to take in. Many thanks
Yep, game development seems to have become like anybody can do it with these gaming engines we have. I don't do 3d stuff with Unity for the fact...
Many, many thanks for all the input and it is like what I would have thought too. Back in my day way back, I wrote games for Commodore 64 in 6510...