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Like I said, you can go different paths. F. I. A node that splits into multiple paths, where every path is a different tutorial. But there is only...
Yes for example. There is also a getting started video linked on the asset, or on our YouTube channel where you got this one from. Hope this helps
Always hard to tell what exactly is targeted when reading such texts. For me it sounds like this user wants to extend the asset for a very...
Thanks for the message! The included UI elements are used for generic dialogues. You can customize a lot with them, they are for all-round usage....
Hello, can you please provide more information on what exactly is not working? This sounds like you just didn't define a Start Node (Right click...
I can’t really see what’s wrong on your screenshots here. Could you please send them by email again? If it’s a general problem, we can likely...
Hi, you can delete the demo files anytime. But it you leave them, they won't be compiled into your game. So it has no impact on your game unless...
Thanks for the hint, appreciate it. I assume you used the version from yesterday, and you are using Unity 2018 (Packagemanager), right? However I...
Hi there, yes you can use your old tutorial. But you cannot import json files anymore, that's true. Because it needed the 3d party...
Just released an update with new features. Release notes: - TextMeshPro Support - 3d Dialogues - Variable Editor. Static & Dynamic variables in...
Hi, did you do an Unity Upgrade? If yes, do you have a working copy from before the Upgrade? If you need further support, please mail to...
Hi, seems like it's missing the Scriptable Objects for Nodes and Connectors after the play button was hit. From which Unity version did you...
Hi Raphael, thanks for the comment! I appreciate it. 1.) Yes you can define different triggers on events and apply a counter on it. There is no...
I've fixed this issues. An update will be available tomorrow. I've put in only performance improvements and another tiny bugfix in this release,...
Hi Deraggl, yes unfortunately that has changed badly after some Unity Update. I'm currently working on an update. Performance and usability are on...
Basically it should, because all Editor Code is stripped of in builts, leaving only the native Unity UI in the game. I'm not sure however, if the...
Language Changes during runtime are now possible, natively by SmartLocalization. Example: LanguageManager.Instance.ChangeLanguage("en");
Thanks! Reviews are very welcome ;)
Version 1.2 - MultiLanguage Support by SmartLocalization - TutorialDesigner can be moved to any folder now - Alternate Action at One-Time Tutorial...
Update Release tonight! Version 1.1 - New Feature: Import and Export a Tutorial to JSON file - Multi-Selecting /-Moving /-Deleting Nodes -...