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How are those shapes being implemented right now? There are many ways to implement bars like that so what might help is if you post a few images...
Try Behaviour.enabled instead: http://docs.unity3d.com/Documentation/ScriptReference/Behaviour-enabled.html?from=MonoBehaviour
It's hard to say without seeing how your scene and game object hierarchies are set up. Is the projectile moving at all? If so, is it moving in the...
There are a few syntax errors in your code (e.g. line 27) and the overall logic is a little strange but to answer your question, you should be...
Your variable, fwd, isn't defined anywhere, even though you're assigning it a value on line 11. Try changing line 11 to: Vector3 fwd =...
I'm pretty sure OnGUI can't handle multi-touch. You should to look at using the touch API instead:...
This thread should help you get started: http://forum.unity3d.com/threads/98828-sharing-gyroscope-controlled-camera-on-iPhone-4
Not sure how your scene is set up but you could try replacing the colliders of your rock walls with primitive box colliders that have perfectly...
One solution is to create a new Rect that defines a 'deadzone' and use Rect.Contains() to make sure you only move the controller if the input...
Try this. Assign your two gameobjects in the inspector. using UnityEngine; using System.Collections; public class VisibilityController :...
Can you post your current code? I'm having trouble trying to understand the functionality you're looking for. Is it something like SmoothLookAt...
Does your prefab have a rigidbody component? OnTriggerEnter will only get called if one of the colliders has a rigidbody attached:...
Have you tried using any of the examples here: http://docs.unity3d.com/Documentation/ScriptReference/Transform.Rotate.html Alternatively, you...
Is there any way with the current plugin to generate a Facebook post with the exact same contents as the postMessageWithLinkAndLinkToImage method...
Thanks for the info Eric. Very helpful.
Are there guidelines for when you should be using OnGUI() vs GUIText/GUITextures to lay things out? Does one approach have...
I get the same problem with the procedural example. Anyone have any ideas?
Fixed it by moving the Input.GetMouseButton(0) conditional statement. function LateUpdate () { if (target) { if...
I'm trying to get a camera to orbit around an object when I click and drag. I've modified the MouseOrbit script that comes with the Standard...
Hi all, I’m looking to develop a simple web-based tool that will allow users to select and view animations from an existing library of fbx...