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Hi, I am encountering issue where ComputeShader is not working as expected, due to issues with ComputeBuffer. I think it is a bug, but just wanted...
I had same issue on my company computer. It was our firewall blocking it. IT solved it by adding api.unity.com above SSL inspection protocol.
Hi Ryan Thank you for the answer. I just wanted to know which one you are using, it was not my intention to suggest a change. I am working on...
Like the title suggests, I am looking for exact formula that Unity uses for grayscale values calculation i.e. this is typical luminosity formula...