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Hi there, I was wondering, if anyone is interested in certain aspects of my game Hit and Fly (available on Android and iOS) being available as...
Thanks! I ran into the same issue and it wasn't obvious for me either...
First of all - a big THANK YOU to the great Unity Community (also stated that in the credits)! There were always answers already waiting for my...
Without subject leads to the same result It’s the latest version from Google Play. However it was updated manually to the last version, but with...
Thanks for the great plugin! I went through the problem with either text or image and went for image. For me, setting the file and subject worked...
Unfortunately, the parts that seemed to make a difference stay read only. Unfortunately, even importing as fbx and exporting as fbx (no changes)...
Hi there, I bought a model on the asset store and its bone structure seems too complicated for me to do anything with it in blender. However, it...
Thank you - very much appreciated!
Hey there, Any chances on the collider conversion making it into the next release? Can you give me a hint on the artist of the upbeat music...
That's a pity - will try some workaround then... I didn't explain it quite well... Yes, the collider is inherited. When converting a terrain, I...
Hey there again, Any plans on extracting the details as well? They could be placed on a layer, only being rendered close to the camera. And I...
Is there any android demo demonstrating the underwater effects as well as the wet lens effect?
Any demo of your underwater effects? Does the package contain a wet lens effect?
My fault. While trying to get the textures working, I changed the quality setup. Looks okay again.
Next problem, now the textures are fine, but the FPS have dropped from 60 to about 28 using the updated shader... Tried to use a smaller terrain...
That did the trick :) Thank you!
Updated, but it's still pixelated. What settings are affecting this?
I selected the One Directional Light > Diffuse > 8 Textures shader, but I'm currently only using 2 for testing. Just saw Force One SubMaterial is...
Thanks for the update - will check out the tree export soon. One question regarding the terrain texture. Right now, I'm having trouble to get a...