A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've installed 2021.1.b2 but can't find how to create the UIDocument GameObject. The UI Toolkit seems to be embedded in this version (without the...
Yes, this applies for me too. The problem was solved when I downgraded the intel driver to 8935 (or something - two versions backwards).
I encounter the same exact rendering issues till yesterday. I don't remember changing anything, I just normally started Unity (2020.2) and the...
Guys, what is your experience with this feature on mobiles so far? I had measured that a *static* 2d screen (with no calls inside update) drains...
I downloaded a dozen of lite unity games from "Made with Unity" forum section and tested their startup time. The best one shows a custom logo in 2...
Hi, I'm interested in using Unity to develop small casual games for mobiles and one of my top requirements is to build apps with *very short...
I work on a uGUI only project and I had the (false) impression that unity automatically handles uGUI sprites and places them in a sprite atlas,...
This also works: IEnumerator Start() { //normal Start stuff... yield return null; // get rect.width... (runs after 1 frame) }
It seems to work almost as expected in 2019.1. I'll report back anything significant. Thanks!
I have the same problem as OP (Unity 2018.3.12). Create Canvas (with Screen Space Camera and Scale with Screen Size, settings) Make it a prefab...
@Kurt-Dekker Thanks for the answer. I've already implemented this exact pattern with a singleton MB that persists. However, this "App object" has...
Yes, I guess what each of us believe as advantageous or right is eventually what better fits to his exact situation and the needs of his current...
I'm trying to simplify the architecture of my project as much as possible. Ideally, I would like to have scenes that can run without the need of...
@DaDonik You have right, I see... However: 1) with a static Find<> one can only get the *enabled* objects, so I don't understand how you use...
I'm in the same situation, with a (single) "AppServicesHolder" singleton of which the Awake runs *after* an MB's OnEnable that tries to use the...
@DaDonik 2: How can you use Find() or other MB methods, without making this class a MonoBehaviour? o_O
@BlackPete These setup scenes is exactly what I also do! They just host an empty transform with all the required singletons. I understand that...
Singletons are giving me the luxury of global state so they are ideal for holding the generic managers (scenes / data / audio management etc)....
Could someone point to a singleton implementation that accomplishes what @Mike-Geig was describing above, please? I had some awful bugs (with...
TL;DR: I'm thinking of replacing singletons with a referencing practice that keeps refs to critical objects (managers / logic holders) in a...