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Hey Dogmachris, thanks for the reply. Yes I could use one very large plane for the water, rather than multiple tiles, that wold almost be fine....
Hello, I purchased "AQUAS - Built-In Render Pipeline" last week, and it looks really good so far. (BTW I filled in the "AQUAS 2020 Contact"...
Ah, sorry - I missed the "assign them to Players on the Players page". That's fixed it- thank you!
OK, I think I'm nearly there, but could you advise on an issue I have where the layoutManager.ruleSets are appearing to be empty during runtime? I...
OK, fair enough I will look into this. Thank you.
Hi, how do I go about swapping the maps between the left and right controllers? I have two different joystick mappings for the "Open VR...
Thank you for the answers, I have managed to get this working now. Much appreciated for taking the time. Needless to say, this solution does...
Hi, do you mean with invisible "dummy" particles? How would I control it so that only 2 particles appeared in the corners?
Is it possible to control the culling of particle systems in Unity 2019? I am referring to the entire system, not individual particles. In my...
Hi, I am enhancing my project by adding VR support, and I'm using Unity 2019. I'm finding it a bit confusing at the moment as the XR support in...
My game is consistently crashing when I run a standalone build, but I never experience the crash in Editor Mode, nor when I build and run it with...
Hello, the asset author did come back to me (was on vacation), and helped resolve this for me. For anybody else with the same problem, you need...
Yes, I have sent multiple emails, but I'm not getting any response unfortunately.
Hi guys, I was hoping somebody might be able to help me resolve this issue I have been having for a few weeks now, its with the PAS effect from...
Wow!! Thank you guavaman, I really wasn't expecting that, certainly not so quick! The forum didn't notify me of your previous reply/my name...
No worries, I genuinely do agree with your points most of which I hadn't considered. To be completely honest, because Unity's Input system is so...
Hey, thank you for the eloquent response and for taking the time to help me understand how these things work. You are absolutely right - I retract...
Rewired is fantastic, but the only thing I was disappointed with was the fact that Control Mapper does not use Textmesh Pro, meaning working with...
When moving ui panels slowly across the screen, the text in the child TextMeshProUGUI controls shake about almost like the characters are...
Hello, great tool and thanks for releasing it for free! Quick question: why does the CreateNormalmap function in the code use the green pixel...