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Great to know, thank you and looking forward to the update :)
Got it, thank you! Last question: Any good way I can keep up with the development process, so I dont miss out when Bolt is integrated?
Hi @Nyarlathothep Thanks for the reply and understood! Can you give me any estimation as to how much longer til it will be on top of your todo...
Hey there @Nyarlathothep ! I know you've been asked this a few times, but I was just wondering where you guys are on the Bolt Implementation...
As the title suggests, I am uncertain of the proper way to group inherited classes derived from the same baseclass. Currently, I have a base...
Hi All! I've been looking into Unity's Multiplayer Functionality, but I still have two few outstanding questions that I was hoping you guys could...
As the title suggests, I'm curious as to how to imitate this effect as shown (not just the camera, but also the changing direction based on the...
As the title states, I am wondering what exactly occurs when the entire scene is reloaded via SceneManager.Reload scene. My specific problem is,...
Hey Jeff, Sorry for the late response, but I've finally inputted your code! The only issue with it was that it couldn't properly lock in on one...
Hi, Thank you for this! I can actually understand it completely (a surprise for me lol). I will try it out asap, but I'm pretty sure it'll...
Thank you for this! I tried it and it worked!
Hi, Thank you so much for your swift reply! Unfortunately I am still somewhat of a dimwit with Unity, and I've never used EventSystems before so...
Hey all, Still really new to Unity, but I'm slowing coming around on the basics. I'm currently working on a 2D (looking down Z axis) battle...
Hi all, I'm very new to Unity and this is probably a silly question, but I just can't figure out for the life of me how to get the camera...