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Thank you both, these things helped me alot.
This is exactly what i was thinking too, a List of int that holds the id of each item. Thanks you for confirming it. I will keep the thread open...
Or if i could prevent the list to be emptied when i stop runtime, it would also solve my problem. Is there any function within Unity that tells...
Hello dear friends, so i am working on this inventory system and my items are scriptable objects. I have a List of items and i add items to this...
Hmm that is bad news, wish it was possible because i want to make my asset user friendly, otherwise it is not such a clean soloution.
Hello dear friends, i have a custom editor script for my scriptableObject and i am doing this: targetscript.go =...
yes it is an custom editor script, i have tried a few things with System.Reflection and i am able to receive the methods but i need some help, no...
Hello dear friends, as you know it is not possible to reference scene gameobjects etc to scriptable objects. i am trying to do this some how...
[ContextMenu("Add1")] void Add1() { MethodInfo targetInfo = UnityEvent.GetValidMethodInfo(this, nameof(TestCall), new Type[0]);...
I am able to draw the list individually for each item now, but i can not click on the list, i can only add a new element. I attached a gif....
Hello dear friends, i really need your help on this matter please. I am not able to solve this on my own. I have got a reorderable list which...
[ATTACH] This is what i want to achieve at the end, the gameObject is inserted automaticly and the method on the right side is selected as No...
The method is on another script which is called EventHolder and the method name is Ev1
public UnityEvent ue; MethodInfo othermethod = typeof(EventHolder).GetMethod("Ev1"); UnityAction methodDelegate =...
Hello Kurt-Dekker thanks for the reply, any idea how i could look into that?
Dear friends, i am working on an Asset and i have a UnityEvent Component where the user can assign an Event. I wanted to save the user some time...
Wow thank you so much sir, i appreciate it.
Using this and it works good. The unity Event property is drawn succesfully. prop =...
Ok, the problem is my field is not in the targetscript(serializedObject) but in the ListTemplate Class. I cant find a way to create a reference to...
Done, sorry totally forgot