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I worked on a 3D mobile game (one that isn't too easy on performance) on an HD 4400 and I didn't run into any issues regarding graphics...
It's been working mostly fine for me, but it upgraded the Application.CaptureScreenshot API to ScreenCapture.CaptureScreenshot and for some reason...
It didn't auto populate the dropdown menu for me, but after adding it manually, Intellisense, debugging, etc. works. Either by double clicking on...
Click on "Browse..." and select the Visual Studio.app in your Applications folder.
Using the newest Unity 5.6 patch and the release version of VS for Mac, it now works out of the box!
I just want to add that it actually is kind of fixed for me in 5.6 (on macOS) after having experienced this issue for quite a while (mostly on...
Issue appears to finally be fixed in 5.6 :D
Personally, I have now switched from a powerful Windows desktop to a MacBook Pro for most of my computing needs. That includes Unity development...
It depends on your game, obviously, but I currently use a 2016 13" MacBook Pro to develop a 3D iOS and Android game and it works very well.
I recently tried out most of the main engines out there (with some, like UE, I have been playing around for years) and these trials reinforced my...
Indeed this is the only workaround I found, as well.
This issue started happening to me since upgrading to Unity 5.5. Never had it on previous versions of Unity. Unchecking "Load Previous Project On...
No, I am from Germany. My coworker doesn't have this issue, although he is working on the same project, synced with Collaborate.
I also have to re-link our project after every launch since upgrading to Unity 5.5.
Indeed, I just tried it and the issue is present when Android is selected as build target, but disappears when switching to Standalone. That might...
Yes, you are right. It worked for me for a while but after a day the lightmaps were suddenly dark again. We'll have to wait until the actual...
I had this issue with our project which was imported from 5.4. I was able to fix it by deleting the local copy of the project and downloading the...
Since upgrading to Unity 5.5 I also have this issue. Each time I launch the Editor, I need to manually link my project again.
Yes. Damnit, you got me!
As for Vulkan, you can simply continue using Unity, as it will support it in the not too distant future. If you can't wait, you can already try...