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I found a solution to this issue that works for my particular issue. public TexhMeshPro Name; public void SetText(string nameToSet) {...
Can confirm I'm getting this issue. I've got two types of enemies set up, ones that move and ones that don't. They both share the same Animator...
Hey folks, Really enjoying the tool. I have ran into a problem though. We're using the ValueDropDownList to display a bunch of character stats....
Unrelated to the above, I create a Sprite Asset from a .psd sprite sheet. I then went back to the .psd and added some more sprites and spliced...
Just wanted to add another voice to the thought that sprite name support for fallback assets would be a lovely feature. I ran into this issue as I...
I'm having a similar issue, detailed in this thread -> https://forum.unity3d.com/threads/ucb-failing-error-on-build-step.471284/
Hey folks, After doing some work on my studios UCB setup, specifically around the Post Export Method, I've started to get builds failing. There...
Ahhh, after some digging I think I've found the answer: "...the only graphics api in Unity 5.5 is OpenGL Core."...
Thanks that's really helpful, I'll track my support tickets after building in Unity 5.5
I'd also be interested in an answer to this as we frequently publish to Linux machines and require the options for specifying the API.
Thanks for the reply! So this doesn't quite solve my problem, there will be let's say 20 scenes being loaded up, of varying types. What I want to...
Hey folks, I was wondering if there was anyway to capture a reference to a recently loaded Scene? I'm using:...
[SOLVED] The answer is this instance was to change the Auto Graphics API for Linux users to use OpenGL2 by default. We will likely use a...
Hey folks, So pretty simple question here, I'm trying out a bit of procedural scene generation. I want to load the same scene multiple times...
Not quite sure on the rules of bumping, but BUMP :)
Hey folks, I've had some players with OpenGL and D3DLL errors in their output logs. I started looking at the player settings I'm using and...
Hey folks, So, there appears to be a common issue among a lot of Unity games that causes players to crash with a corrupt font log message, looks...
Unity Version: 5.3.5f1 The problem I'm experiencing sounds very similar to this thread -...