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Alright, found it. Enemy prefab has tag set to "Enemy", but Android seems to ignore that. If I set tag in Start() works properly.
Sooo... I checked fireRatio and as I supposed, it is set to 3.0f correctly. That's not it. It seems like coroutine for enemy doesn't work, but I...
Didn't know about Debug.Log, that's my first time doing a mobile game. I'll check that immidiately :P
Hi, I'm making simple shoot'em up game for Android and I've occured a weird problem. I want my enemies to shoot per 3 seconds. I've created...
Oh, I've never thought about that. That would be actually much easier for me to achieve (I know almost nothing about 3D to be honest). I'll...
But what if my sprite is irregulary shaped? Should I attach a multiple colliders to fill the whole form? Is there something like polygon collider...
I'm making a 2D game (since I'm not able to create 3d models and textures on my own), but I want objects' colliders to consider depth. So I have...
Hi there, I want to make a simple arcade game where you're flying as a spaceship and have to avoid various obstacles. I'm not able to make any 3d...
Ahhh, ok, I understand. So I can add script with Hexagon class to a TilePrefab, set everything in it and then instantiate that prefab object,...
Yeah, sorry. The warning is: So the problem is in line 33, when I add a Hexagon class to an array
I'm quite new to Unity and C#, so I thought I'll do a simply turn based strategy. I've done a generator class, which should generate a hexagonal...
Thanks for replay, I'll try to make it both ways then. I've found a nice tutorial about algorithms on hexagonal grids so I think I'll stick to it....
Lately I've been trying to do my first game in Unity which I want to be a turn-based strategy (something like battles in Heroes series). I've made...
Ok then, I've made Google Sheet (cause my friend could help me with cards :p) with all cards' data. So now I probably need a special plugin to...
So I want to make a Trading Card Game. I've got all the needed rules and graphics, I only have to programme it. I'm wondering if I should make a...
Thanks for reply, it works now... in some way. I've tried doing this one before, but I thought it didn't work, because I couldn't see it on the...
I'm completly new to Unity. I want to create a text with button script that I can easily add and remove from screen with c# script. I've found...