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It isn't necessary to hardcode your data (though it would make development quite a bit easier if you just used static arrays to store your data) -...
Databases are just about completely unnecessary for most game projects. Unless you are building a MMO that needs to process enormous amounts of...
I just realized that I forgot to include the mesh I was using in the example scene xD Here's the fixed package (can't seem to edit post...
This is a simple, but effective, tool for creating repeating formations of objects. For those familiar with Blender, this essentially implements...
This is completely separate code that I developed myself, but here's a Conversation Tree system that I built several several months ago. It's...
Oh. My bad then. That's kind of weird that I've been using Unity for over a year and I still never noticed that... thanks, lol. Still though......
Not that I'm aware of. There aren't any properties in the terrain inspector to change the scale or resolution of the terrain, and a terrain's...
Unity's current terrain implementation is quite useful for many things. However, I do think that it's a bit dated and that it could use some...
I just stumbled upon this thread: http://forum.unity3d.com/threads/79814-Unity-and-Flash...-Friends If so, this might lead to (indirect) Linux...
Asteroid Miner prototype (unofficial name) [IMG] The player will fly around, mine asteroids, trade, fight other players, etc. Procedural content...
Awesome. I've been looking for a way to manually draw lines in the editor (Unity GUI is useless to build node based extensions without it). I...
Still working on it... I never was entirely happy with it, so I've never quite decided to release it, and I've rebuilt it at least three times...
Yeah, I know that, and it's implemented in the next version :) I was planning on finishing it and releasing it shortly after the initial...
Thanks. I'm working on polishing it up a bit (the code is pretty messy as is), and then I'm planning on releasing it to the community. My...
Hello everyone. First of all, I have way too many projects (Multiplayer FPS, RTS in development), which is kind of why I haven't really finished...
Ah, thanks. I thought it had to be something like that...
Hi, I've been using Unity for ~10 months or so (and it's worked fine), but I just recently got the strangest error. I was working on a RTS...
This is a great game - and although I would prefer a point - click movement and interaction system, I'm actually quite fine with the current...