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Yeah but even with GetComponent<Collider>().enabled = false or GetComponent<Collider2D>().enabled = false, the collision is still triggered....
+1 I knew I should have wait before updating... Do you guys have problem with the profiling too? Profiling on my Android was working now it's not
Just happened with Unity 2017.1... reimporting all fixed it.
Nope it's not unlocked in download and if I search in the asset store, full price on the item's still showing
Their voucher redeemer script is mess up. Fix it so we can redeem our code (that no longer works anyway after the first try)... Why not adding the...
Same here, first time they give you an error to try later but when you try later, the code is not valid anymore... Waiting for their email response.
Same thing happened to us. An old script wasn't updated even if Collaborate was telling us that all was synched. Back to using .git with Bitbucket...
Any bug tracker that we can send this behavior to the dev team? I'm starting to see it too since my project got bigger. Wasn't there on earlier...
Setting the plane distance in the Canvas fixed it too for me. Its was at 1 and setting it to 10 fixed it!! Thanks
Got the same problem for a year now. The only fix I've found is to restart it. Then it will works for a short time... repeat has needed.
I'm having the same problem... kinda annoying
Could you at lease put both picture of the same area? It's hard to notice what's wrong in the first picture since it's not a container and seem to...
Change "GetTriangleStrip" to "GetTriangles" ;)