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I'm more worried about subtle changes to the physics or similar that might alter the feel of my game without my noticing. Probably being paranoid,...
Is there something possibly insidious about opening a project from an older version of Unity in a newer one? I'd like to take advantage of some...
Ah, very good. Thank you, kind sir.
Second life's marketplace seems to be the only place with quality low-rez animated textures. Does anyone know what the legality is for using them...
I just tried setting up the primitive capsules in blender and setting the individual bones as parents, and they don't seem to convert over to...
I want the game to know when the enemy's collider touches the player's, so i need the collider to be able to act as a trigger, while the enemy...
I'm animating models in Blender for use in Unity, and I want the animated models to be able to be used for collision detection. It appears that...
I have a game in which a sphere-like capsule collider is attached to the end of a pole (capsule collider) via a configurable joint, and the pole...
The problem ended up being my code unintentionally breaking the joint in a portion I forgot existed. Everything is working well now!
Thank you. The configurable joint connecting the cylinder to the wall holds up, but the one connecting the player to the other end of the cylinder...
Changing it from a cylinder to a cube, with the long side along the z axis worked.
I am sending a raycast and want a cylinder to spawn stretching from the start of the raycast to the location the raycast hits. I'm familiar with...
I am developing for the Vive using the steamVR tookit prefabs in Unity. I have a rigidbody on the camerarig. When I add a fixed joint to the...
I am attempting to build a human skeleton with rotatable feet upon input from a controller. I would like for the force from the ground when...
I am trying to program an animation that depends on the contribution of many different in-game influences over time. To make progress, i have to...
I create hundreds of primitive cubes positioned along the top of another cube so that they are side by side. I then apply outward rotations and...
The image is being lain across each face once. Clamping it doesn't appear to change anything. I have a gradient that fades the texture along one...
I've looked into using planes. My problem is that, with an alpha gradient applied, a sliver of the end of the plane is still visible. I'm trying...
I need to make only one side of a primitive cube visible, and for the visible side to have a gradient texture determine which parts are visible....
I want to set a texture via script. I am able to do so with the deprecated unlit texture shader but can't with the standard shader.