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How would we go and implement a split-screen with the PixelPerfect camera? My initial thought would be to adapt the viewport rect of the cameras...
I can confirm that our build started crashing after integrating the package 0.5.1 with 2019.3b12. Is there any workaround available?
I would also be interested in this
Hey! As far as I know the axis sorting works, but is currently hidden once you select a SRP. To set it, deselect the asset in the preferences,...
Hi, this happens for LWRP 6.7.1
Yes, I can confirm this issue
You are not using the 2D LWRP, which would be 6.7.1
You have to define the blend styles in your 2D Renderer asset: [ATTACH]
I don't think this is currently possible as the Mask channel doesn't seem to be working with the 2D LWRP
Thank you guys for this package, much appreciated. One thing I noticed is that if you disable Anti-Aliasing in the pipeline and the...
This issue is still present in 0.8.6-preview and has caused us a lot of headache. The fix provided works.
Not exactly sure why, but these settings generate a billinear filtered image - shouldn't this get scaled per point?
We've been considering this for our server auth top-down 2D game - is this supported, considering the dependencies to the capsule collider? Or...
Yes, that would work, unfortunately we have to build out our server instance for testing each time
Works pretty good so far - the only thing that kills this for our project is the long "Hold on" duration after building a standalone player. It...
This was fixed in the Preview 3 "Update" (https://forum.unity3d.com/threads/2d-experimental-preview-3-update.454536/)
I've narrowed down the problem and the lags seem to appear once you serialize your tilemaps into a prefab - I've noticed in the TilemapExample01...
Hello, I've noticed major performance issues when painting tiles in Preview Release 3. The problem seems to appear when painting multiple tiles...
[ATTACH] For our game we've worked around this by creating a special PrefabTile which instantiates editable objects, that contain data tied to...