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I love these teasers, great work! You said you are still working on it, but since I'm not good with these techniques, what would be a general...
Thanks, I managed to convert and import my textures to use the alpha channel succesfully. I have a few more questions regarding the overall...
I'm having a bit of a trouble trying to set up custom heightmaps for TerrainPlanet. I'm trying to use a simple grayscale RGB heightmap texture I...
Just get the package from the standard package manager.
Looking nice! Could you briefly explain how is this different from previous iterations? It's not that clear at first glance.
Ah got it. Anyways from the looks of it, the purchase will be a no-brainer :P
Thanks for the reply! That is indeed very cool. This updated part will be in 3.7? Can't wait then :D Are the "Globe" elements an updated...
Heyo Would you be so kind as to give some hints/guides on how to achieve somethign like this? That is very impressive.
Those are looking fine! THanks for sharing the code too :)
Can confirm as well, now planet and ring shadows work fine! Another issue: https://i.imgur.com/uI61yJn.png The small cubes look lit when far...
And I have a question right away. So far I am enjoying everything, but i have an issue with shadows: Here is the effect on the promo video:...
I just couldn't wait more. This video sold me! After stalking this project for years....
That looks incredible man! Can't wait to finally be done with University exams and get my hands on this asset! How did you handle scale? I...
I am going to purchase it in the following days. I was just waiting if i was lucky enough in the DevDog giveaway, but sadly no. :D Edit: I read...
Try Input.GetButtonDown instead?
Hello, i have only been using Unity for a few weeks and i want to achieve something like this: [IMG] I have been thinking about creating a tool,...