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[ATTACH] I get 2 states for the same animation. What could be the reason for this. The code where I initiate is pretty straight forward:...
Anyone gotten the tutorial in the documentation to work? I can get a stream to work but I want to send input. I have followed...
Is there a way to get the current state type currently playing? I have a LinearTransitionState.UnShsred which blends between idle and running...
Very interesting read up. I am at analysis paralysis when it comes to game AI. My take is to create a Finite-state machine that moves between...
So your states here are purely animations? I have been eyeing Behaviour Tree(Node Canvas) to drive the AI and that might work well. Just SendRPC...
Thank you. But should the clients also do the state actions?(Haven't used PUN 2 myself only mirror so not 100% sure about the syntax). I was...
Anyone using Animancer and preferable the State Machine for use in a multiplayer game, any tips on how to synchronize which state is suppose to...
I haven't done 2D animations but I assume it is the same as the 3D variants. Your second Play will "overwrite" the old one depending on what...
Trying to FSM implementation. How should one manage conditional transitions. So for instance if I have StandingState Crouching Crawling If I was...
Thank you for the quick reply. What do you mean by handle random idles completely separately? Should I instead replace the Idle animation in the...
Anyone got tips for making mixer transitions that can randomize between multiple idle animations: [ATTACH] I got like 3 Idle animations that it...
I am making "bullet hell " game like Neon Wars (2d, physics based controls, lots of bullets). How should one approach the authorative model and...
So an overall goal could be to use as much non-networked object as possible. They can still react to networked events in the form av another...
MLAPI can't do additive scenes which I guess would be a good fit here. https://unity.com/roadmap/unity-platform/multiplayer-networking its...
Don't know the recommended practice. I am sort of in the same boat and haven't gotten much support from the Discord. Nonetheless, here is my...
Look at the Boss example. It does late spawning of Player object, both from a lobby scene as well as joining late to a game in progress. (You can...
well to answer my own question. To not have to do some force that is dependent on the distance I added drag. Simply decreasing the velocity each...
I have a particle burst (circle witch each particle spawning outwards from the circle center) and a Target. I want to move the particles so that...
Side question. I realize I maybe actually should do this effect in the normal particle system to easier know when the particles dies(reach...
It helps tremendously, thank you for your replies. I have been on this for a few days and now I am closer than ever to get the effect I want....