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https://issuetracker.unity3d.com/issues/incorrect-bone-transform-values-are-retrieved-when-getting-them-with-script
Hello, I have noticed a strange bug with Two Bone IK Constraint. The tip is not where the target is. It is offset by a translation. It is set to...
Making "Minimum Region Area" fixed the problem of having small platforms not getting any NavMesh. [ATTACH] Still, ill be interested if there is...
Hello everyone, I have started working on implementing navigation in a prototype I am working on. Currently I am baking a playground we are going...
@JosepMariaPujol Unfortunately I get the same error with latest Unity editor. [ATTACH]
Thank you for taking a look! <3
Cleaning Library folder did not change it. Here is zipped project: https://we.tl/t-BUAVUBgn2W
Hello As you can see from the stack trace there is zero of my code. Without any changes my setup worked on previous version (1.0.0-pre.12). -Evgeni
<3
Hello, I am getting the following exception from physics baking system after upgrading to latest (1.0.0-pre.15) (Entities, Physics, Graphics) As...
Still waiting for update to Physics samples.
I would recommend updating Physics Samples.
I gave up on using the new package. It was not the only issue I had.
Hello, I have been using parts of Physics Samples code to lock physics to less axis of freedom (keep it 2D). I just upgraded to latest...
On further investigation it seems that creation of "CoumpundShape" is the problem as I am getting the entities from parent object. If there is a...
I have a trigger attached to enemies in my project. [ATTACH] I am adding DamageZoneComponent to decorate the trigger collision box. Next in a...
Can confirm
Turns out I had zero damage on the projectile component.
Hello everyone, I have been trying to find a way to modify a component of a colliding entity to no avail. Here is the whole system in question:...
Hello everyone, In our company we started exploring ECS and we decided to create a top-down shooter where there are going to be a lot of enemies...