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Hi I cannot get this background trick to work using mark and font as described above. I've tried the following combos and they all show the the...
Hey, figured this out (sort of). The crash ended up being reproducible by changing code while in playmode, then leaving playmode. We were calling...
No Yes, we have ASMDEFs set up
I'm not using any of those playmode options. I have noticed it happen on compile sometimes, although not sure if it's during playmode or not. My...
Hi, we've been using Rewired in our projects for a few years now and just started getting a weird error that seems to occur before editor crashes...
I 100% agree. Recompiling shaders on the fly in play mode is my default method of shader iteration and I use it pretty much daily. This is a huge...
Does anyone know of a way to attach the console to a device when running unit testing from command line? I can do this ok if I run the unit tests...
We're getting random missing assembly reference errors on our build machines with Unity 2018.2.11f1. I'm not sure I have solid repro steps...
@JeffDUnity3D I'm not sure I have solid repro steps unfortunately as it seems to happen kind of randomly. Our setup: Code is split up a fair...
@JeffDUnity3D did this issue ever get fixed? Still seeing it in 2018.2.11f1 and means we get a lot of false build error reports.
Are there any actual solutions to this problem that don't involve reinstalling windows? I'm getting this from a manual activation file I've...
@amynox @vovkas Can you explain how you fixed this issue as I don't really understand?
Is there some way of building this for ps4? The summary on the asset store says it'll run on ps4 but the latest supported Unity version on devnet...