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Just going to make the case for a denoiser being given a higher priority if it hasn't been already. I'm using Unity / HDRP as a preferred method...
Well, resolved I guess. Deleted hub and re-installed. Curious as to what happened though. I wasn't aware of an update being posted and the new...
...But nothing happens. Shiny new splash screen for Unity hub, lovely artwork but doesn't actually do anything. MBP M1 16Gb RAM. Is this a...
2019.1.0b1 Project copied from 2018.3 (reason: I want to add Alembic files, unable to add Alembic package in 2018.3 due to missing assembly, error...
As ever from Reuno, an excellently structured and documented engine. His stuff is just such fun to work with! I put a small game together a couple...
Just to follow this one up with a thought; After going back through the assets, of course I found where the issue was; some of the atlases...
I'm about to go down the thinning route but I have to say the info I'm getting from iTunes Connect seems confusing to put it mildly. As an ad-hoc...
Got it! Thanks!
Sure; I guess a better solution for making substantial changes to background / platforms over time / points might be to use spawners for...
The scenario manager is great, it makes changing scenes based on either time or points really straightforward, but is there a way to make health...
Thanks Reuno, Yeah, I was trawling log files and I think that narrowed it down to the temporal antialiasing shader. Good to know it's a...
Hi Reuno, Infinite Runner / Unity 5.5.0f3 I’m not certain about this but I may be seeing an issue with the above version of Unity Having had...
Review posted. I was thinking about trying an infinite runner game next - I wonder where I can get an engine for one of those? ;)
Hey Reuno. I made a game with Corgi - hope it's okay to post a link: http://www.atlantean-game.com It's available for iOS and Android, it seems...
@Mantas-Puida @David Berger many thanks for the above, it was really helpful. In TestFlight I see a report of around 396Mb download and 1.14Gb...
To confirm I'm seeing this with 5.4.1p1and it's making testing a bit on the difficult side. Playing the game by audio at the moment :)