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If Unity has no feedback on this, I will roll back to 1.4.2.
Thx for confirming you're seeing it too, Chris. Hopefully if you're not able to spot a fix, Unity folks will chime in soon with help.
sounds good! it'll be interesting if the same thing is happening to you. I also cross posted this thread here in case someone has ideas.
Figured it might be useful to share this post here. I'm seeing a strange behavior with the DeliveryTime of my notification advancing 7 hours each...
I was just banging my head against a weird behavior where every time my application loses and re-gains focus, the DeliveryTime of my notification...
I just ran into the same issue. I’m on windows 10, using the built-in phrase recognition system for Windows. My application set to run in the...
Struggling with this as well. Came to this thread hoping there might be a way to kill the offending process from the terminal... guess that...
Nevermind! I found it under the "graphics settings". Thanks Aras!
I just ran into the issue where, as of Unity 5, I cannot change fog modes at runtime. You mention: In case you do need that, we'll provide some...
I'm also running into this issue. Any word on an ETA? This is a great feature and it's a bummer to have to disable it for our outward facing builds.
Thanks Eric! In this case, other people are creating the 65k+ obj files, so it will have to be some cleverness on the import side of things....
Hi Eric, Great plugin! I'm in a situation where I need to be able to import obj's beyond Unity's 65k vert limit. Do you have any suggestions on...
I'm also having a hard time getting the microphone to behave. There really is zero documentation out there that i've been able to find... :(