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I have a 2 handed weapon attached to my character and I am using hand poser interaction to place the second hand. Everything works wonderfully,...
Firstly, I have integrated this solution into my project and really like the effects I am getting, Secondly, I am now working through my...
I have got this tool work pretty well, my only issue is that it does not always create the decal, I am using a ray that hits colliders on the...
So I spent the last 2 days trying to get this to work (unity 2018), firstly, let em say the concept is very cool and was very exited to implement...
Ok I doing something wrong... this is the code, but the event is not firing... LOSVisibilityInfo _losvisible; private void...
Ok I will play around with that option, by the way very much like this solution... particularly the performance..
So I have my script backwards... I should detect the check of the LOS sources on the enemy and then cast the LOS source game object to the AI...
I just purchased this solution specifically because of my own solution performance using raycasting... My project is a third person where I have...
Nice solution, very impressed but given the support Brilliant Games provides on their other assets I would seriously not consider purchasing this...
I am trying to use this to get the distance from an AI to a point... I want the AI to choose the closest point and move there, the problem is...
Thanks for this code, but I notice that you have a BreathApplitude variable defined but this is not used in the code, is this correct?
Well I gave up and went back to the legacy animation control, the looping really messes up it the first and last animations are not "exactly" the...
I am in the process of converting my project to use mecanim in unity 4, the problem I have run into relates to looping animations. I have some...
Your problem is that the getcomponent is not finding the class, I would suggest using colliders to perform the proximity check, this way you can...
My challenge is that I have a humanoid mesh with multiple animations, I am not using mecanim. I want to control the location of a empty object...
perfect, thanks never tried that before....
In unity 4 I have a FBX mesh with a single animation or some 1519 frames, this represents about 40 different animation clips, in the animation...
I have almost perfected my decal system, I am trying to add random rotation and scale to the decal but I cannot get my rotation to work I have...
update when off screen did the trick, thanks for the response I did not even know this option existed until this problem. but that is what it is...
I have 3 fps meshes loaded into unity that all work fine, last night I create a new gun and hands and imported into.my.unity project. as I was...