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Dude you are not helping or being smart here. Drop it.
What are you on about, the moment you click "install" in the app store it's a download and an install.
The Unreal Engine stopped them hmmm unless you meant EU but you wrote it several times so it can't be a typo... I am confused.
Crazy that a guy who is CEO came up with that. Are we sure he is even qualified to be CEO? Looks like he dosen't even know how a business plan is...
If you don't make over 200k a year per app, then you have nothing to worry about. If you do, well then you're effed.
What? He literally suggests to add it to the TERMS AND CONDITIONS how do you conclude that it could be not legally binding. If you have nothing of...
And that is not even addressing downloads in emerging markets. Launching a game in India where the ARPU is much lower? F*** YOU. Guess games can...
What is the ETA on fixing AmplifyShaderEditor for M1 macs? I am still annoyed that I can't use the package I purchased months ago.
@StarManta necroing posts is necessary when the post is first hit on google. People might think this is still relevant when it's not. It's not...
Same here. Trying to spawn water bubbles that always have the same size and scale, however the gameObjects and the VFX it is attached to,...
That's the issue. Anyone knows how to carbon copy the URP/Lit shader in shadergraph?
Same here...
Thanks @VladVNeykov that fixed it for me!
No solution yet?
How has this never been fixed?? Am I stuck forever not being able to use the editor?
Same issue here... CSS has some blur effects, but they seem to not have been implemented in USS. Wondering if there is a simple approach.
@RunninglVlan, I am having the same issue, any chance you can explain in a few words how to use your fix?
Same issue, ever found a solution to this?
Hello, I am using Andrew Hung's tutorial to create fog of war for a strategy game....
Incredible that it's still missing...