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Hi! Thanks for your interest in this asset. Unfortunately, it was deprecated and removed by Unity. It was a pretty old asset to be honest. Hope...
Thanks Raoul!
Hi Raoul, Thanks for the speedy reply! It would be great if you can send me the shaders (I will contact you through the info mail account)....
Hi Raoul, Thanks for this great asset. Trying out some of its cool features and it's really pretty nice :) Trying to get a good workflow going...
@grandgrandgames from the top of my head: I think the spine is used for some aiming and strafing override animation. If the spine variable...
We've had some issues with performance lately. It was caused by Firefox (and maybe other browsers?) not initializing WebGL 2.0 properly, reverting...
Hello everybody! Thanks again for all your support on this project! It's much appreciated. Just wanted to let you know that we just released a...
[IMG] Voxel-style endless shooter example project ready to release! Easily adjust the existing game and add your own assets. (This kit requires...
I think someone made a tutorial pdf for that, check the rest of this forum thread.
Best place to start is in the MissionManager.cs, where the CompleteMission is called and there the targets are processed. It will require some...
I don't think the game has an auto-aim function.
Hi hopeful, Thanks for your reply. Your ideas make sense, and it may be something we could consider. I was not aware that the project settings...
Hi etmgames! When did you get the error? When you imported the package? When you are running the game? On which platform were you running the...
Hi all! Ran into a similar (or the same) issue over here using the 5.3.1 editor and calling Appliation.LoadLevel... Not sure if it's UI (I use...
Hi LoveTheVape! Great to hear that you like the asset! As for your questions:What you want is pretty tricky. Maybe at first it's easier to...
Hi UZUK! Most (or maybe all) texts in the game are retrieved from localization txt files located here: Game\Assets\Project...
Hi! The camera is instantiated dynamically in the CameraManager. It uses a prefab located in the resources, so I'm guessing it will not be hard...
Hi! Best to contact Pieter using support at xformgames with this question, since he did all our chartboost implementation! Diederik
Hi! Not sure what you mean. From the top of my head, the regular input devices should also work when you're on the Android platform in the editor....
Hi VuLong! This may have to do with the sitelock functionality. In Gobals.txt, the Branding variable is tied to Sitelock settings defined in the...