A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello everyone! I am developing my app on PC and I am now ready to compile it to Xcode. I have formatted a USB Stick to exFat and the build...
Fixed it apparently by disabling "Enable built-in Ads extension" in the services tab and reimporting the "Unity monetization" asset from the asset...
I have done a lot of research and it seems importing the Unity Ads assets created some duplicate .aar files that cause the error. (My guess at...
Thank you :) I used the array index as @Kiwasi suggested! :D
Thanks this worked just fine :)
How can I set a unique int to every GameObject in my array? public GameObject[] targets; private void Update() { targets =...
Is it possible to use a UI mask to mask out something from another Canvas? If so, how? I have two world space canvases. One is for the player...
Anyone? Please? :eek::confused:
[IMG] Hello everyone :) I am trying to make the green square follow the box' position on my HUD. I am using a world space canvas for the HUD and...
[IMG] Hello everyone :) I am trying to get this Wasp Interdictor to work in VR with the Vive motion controllers. I have tried adding a Spring...
Hello everyone. I would like a UI element to open when I rotate the Vive controller 90 degrees. I have seen a lot of games do this already, but I...
Sorry for the late reply :P I fixed this by raycasting from the mouse and checking for tags :) Thanks for helping me out :)
I guess the problem is that its only looking for the Node script in the first node in the list..?
I'm using public Node nodeScript thats all.. With Node being the node script of course
Hello everyone :) I am having a problem with my build script where my turrets are not being built where I want them. It works perfectly when I...
Works like a charm! Thanks a lot :-D
Sounds easy, but can I have box colliders on UI objects? Say I have a big box collider on the middle of the screen. Will i then be able to...
Hello everyone :-) I am having problems figuring out how to make my "drag and drop" system for UI elements work. I have a card-based system as in...
Hi everyone! So I am making a cockpit-based game and I am trying to move the ship after the camera movement with a slight delay. So you get a...
I found a much easier way of doing it that solved my problem. Instead of using "Public GameObject rend1" I used public Renderer rend1; I tried...