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Here's a script that I came up with. using System.Reflection; using UnityEngine; using UnityEditor; public static class SecondGameView {...
If you have lines like this (provider) in your AndroidManifest.xml: <provider android:name="..." android:authorities="..."...
uGUI is still supported. TextMeshPro is being merged into the uGUI package so the only thing that is being deprecated is the separate TMP package...
The layers are saved as integers from 0 to 31 so in theory you could have a script that just changes the names of the layers when opening a scene....
Yes a prefab added into the hierarchy in edit mode (which is called a prefab instance) takes up same memory as a non prefab object with the same...
What you can do is instantiate the PoisonVFX prefab containing the particle system at runtime only when you need it to be active so there is no...
The --changeset or -c parameter is required to install versions that are not latest. You can get the value for each editor version from...
Based on a quick test OnEnable() seems to get called after script compilation & domain reload for ExecuteInEditMode scripts that are already...
How to enable the useAndroidX option that the error in complaining about: Go to Player Settings > Publishing Settings for Android and enable...
Here's a base script for a custom secondary build window that opens after pressing Build or Build And Run in Unity. The Build button in this...
There's also two other ways to solve this in addition to creating a shader variant collection: 1. Create two Materials one with the keyword set...
30 fps is the default target framerate on mobile so if you want higher than that you need to set Application.targetFramerate to a higher value....
Attach this kind of script to your gameobject. Note the ExecuteAlways attribute which should make this work in edit mode as soon as the object is...
I did not try this but this might work private RenderTexture prevTex; private void OnRenderImage(RenderTexture source,...
The scrollOffset property can be used for this. If label is inside scroll view this will scroll to the end of it: scrollView.scrollOffset =...
You need to place the dll files into the Assets folder. So make sure the AwsAssemblies folder is in your Assets folder. After this Unity should...
I think Unity will not start the compilation until you return control to Unity. By returning control I mean one of these things: - returning from...
https://github.com/dotnet/runtime/blob/main/src/libraries/System.Private.CoreLib/src/System/Collections/Concurrent/ConcurrentQueue.cs seems to...
I'm not sure but this might be what you are looking for...
I think you should not multiply the smoothTime parameter with deltaTime as according to the docs:...