A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Update... Seeing that Unity auto-splits meshes over 64K tris along material lines, I tried splitting my mesh along material lines too but I still...
Hi all, Doing a lot more testing with Unity's automatic mesh split for meshes over 64K triangles, there are no visible lines where Unity splits...
Hello all, I'm seeing a visible 'seam' between two meshes that share the same texture / UV space. While the seam hardly appears in some...
Hi Draemora and Superpig, Thanks for taking the time... both approaches are interesting and could help, although I'm not good enough yet in Unity...
OK for those following this thread, this 2008 post reveals that Unity game engine does not sort polygon by z-order (too expensive at runtime) so...
Ah, thanks for taking the time Jessy... never though a complex Google search like this would find the right post! Cheers!
Hi, I am seeing a starting visual artifact on a non-convex mesh that has the 'transparency / diffuse' shader. It's hard to explain in words,...
Thanks Ram for taking the time... surely this is a common need? Is anyone aware of some script or code sample that could help me along the way?...
Hello, is there a way during game time to have the user be able to select some specially tagged objects in the scene and manipulate the position...
Fantastic effort chbfiv!! Do you expect the bullet library to provide better a softbody experience than the current PhysX implementation...
Hi Dodo, Thanks for taking the time to post that useful code sample... If I understand correctly, it is impossible to store a mesh in the scene...
Hi all, I am playing with the cloth component and would like to modify the mesh it accepts before it performs cloth simulation on it....
Hi Wolfram, IT WORKS! You rock man! Thanks again for taking the time... I think I would have given up on that one... For those reading how to...
Hi Wolfram, Thanks a million for taking the time with this complex render texture stuff... (I am indeed trying to get a working bump map using a...
Hi Wolfram, Thanks for taking the time... I've tried setting that depthTextureMode to my render camera to all settings but unfortunately no...
Help! Am grasping at straws! Would any of these alternatives work? - Grabbing output of render texture camera, stuffing that into a properly...
Hi all, Researching this further, I'm able to generate nice diffuse maps for my clothing at runtime, but even if I can generate what looks like...
Hi all, I am able to runtime generate textures for my character using the (fantastic) renderToTexture functionality for the diffuse map, but...
Hi Chris, that's completely awesome... you really know your stuff to do this within a couple of hours! As I'm currently knee-deep in 3dsMax stuff...
Hi Chris, that is awesome news... am glad that rubber and other modifiers can be enhanced by tying to a selected transform instead of mandatory...