A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@Imaginesto dude, you're a genius you know that :D Thanks for the easy solution!
@FlightOfOne You're a saint! Thanks
Same here, I tried removing the Library and let it reconstruct, doesn't help.
Hello there, I have a weird behavior where the callback from UploadScore seems to be called several times. I have this simple function: static...
@ginomartinalfonso Add to your tween: SetId("SomeId") then when you want to kill it DoTween.Kill("SomeId") (I recommend using const to avoid mistakes)
I can't guarantee the FPS on user end (and I don't want to force it) which can easily mess with a Frame Based replay limit. But I just found the...
I have no better wording to suggest but will let you know if I do! Awesome to know for the memory usage, will simplify my life a lot. Quick...
Thanks for the instant answer. oops I guess that my weird needs aren't the norm...! just have a majority of situations where I need only 1-2...
Hello there, I can't find a way to tell MasterAudio to simply restart a sound if there are no voices left? I just want that, when I ask a sound to...
It's perfect...
Hello there, So, I'm working on my game Swords and Souls 2 (#ShamelessPromo), and I have this CombatData class which contains an array of...
@lordofduct Thanks for the details and further notes, I appreciate the one about the scope which is pretty important to me. The thing about the...
@IsaiahKelly Quite interesting, I didn't know Unity had his own Event system (how the hell did I miss that o_O), I'm looking into it, see if it...
@LeftyRighty Thanks. And yeah, the only true difference between all those events are when they are fired, and what happens when they are caught....
Hey there, Following tutorials and forums, I've been taught to use events this way: public delegate void OnActHandler(Fighter pFighter); public...
@blueknee Thanks, works perfectly.
Thanks, this is indeed a solution to my issue :) Still I wonder why the system would be so rigid regarding that point. I mean maybe we could chain...
@Izitmee Hi there, I have a bit of a struggle when I use a delayed Tween like this : transform.DOScaleY(0.2f, 1f).From().SetDelay(1f); It...
@netics : thanks for sharing! Now I'll just hope PE won't break apart my entire project :)
It does make a very noticable difference in my project, I'm suspecting it's because even tho it's 2D looking, Spine uses MeshRenderer with...