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well, as far as i know are audiosources capable of both, 2d and 3d sound. if i import some audioclips, i can choose if they are used 2d or 3d...
ya that seems to work at first. problem is, that the audioclip created by the Microphone.Start-method is a 2D-Clip, so it doesn't matter where i...
hi there! i'm trying to use the player's voice to control ingame objects directly (without any delay). i have to check how loud the user shouts...