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yes. Attached is the manifest
[ATTACH][ATTACH]
Hi, I grabbed 2.6.1 but the Mod Tools Builder starts throwing errors when 'Content' is clicked. It is possible to keep going, and get to 'Export'...
Ah! That works. :) Thanks.
Hi, thanks for the quick reply. Okay, I have inherited from ModScript and I see the message being displayed. Great. I now have another problem....
I'm trying to make a test mod that runs a script. This: using UMod; using UnityEngine; public class OnStartMod : ModScriptBehaviour { public...
Yay! Cheers Celestipoo.
yes so I can use it as a key into another schema. Is there an alternative way of doing that?
Hey Celestipoo, thanks for the speedy answer. Got another Q for you.. After getting some GDE_MySchema_Data how do I convert a field name to a...
Hi, Just bought this and run into a couple of issues. 1) Once I have imported one spreadsheet, I cannot import another. How do I get the Import...
Hi again Joe, I don't see a debugger in the package. This would likely be a deal breaker for us. Are there any plans for one?
Thanks for your prompt replies Joe. I now feel comfortable enough to buy the asset so we can properly evaluate it. Good to hear you're keen to...
Also, how does Miniscript handle memory alllocation/deallocation? Does the user get any control? cheers
Hey JoeStrout, Are their any gotchas with IL2CPP and Miniscript? I'm currently evaluating a few solutions we might make use of to open up our...
I'm not able to do that right now but every time a bake is attempted every mixed light in the scene gets logged like this: Non of them overlap,...
The lights are not prefabbed. How would i prefab a renderer? Can you elaborate?
this is 2018.3.0f2 btw
These are the only active lights in the scene. All other lights are disabled. Even if I *delete* every single light but one in the scene it'll...
After the last bake I am seeing this msg: UnassignedReferenceException: The variable bakedLights of ftLightmapsStorage has not been assigned. You...
That is not the case. Only 1 direct mixed light and only 1 other mixed spot light overlap at any one place in the level...