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Ok I seem to have got it to work. I selected shaded then under gizmos there is a "Selection Wire" option. Hope this helps. [ATTACH]
Ok I forgot to turn IK on for that layer...... *hangs head in shame*
OK I think I may have solved it. The animation controller seems to be the key. As to what specific aspects of it need to be set I am not too sure...
Thanks Jaimi, I will dig a little deeper. I do have an ethan model that is working side by side with the fbx that UMA is using that is not...
Hi, I am working with UMA and can't seem to get the Mecanim function SetLookAtPosition to work. I have tried searching but can't seem to find any...
I also experienced this. I have started the game multiple times based on the said "cached" retries but am yet to see any stats. It is really...
Hmm, sounds like a tricky scenario. In my case I am not doing any scene reloading as I am doing a sandbox so my requirements is to have proc gen...
Thanks for the reply. If you weren't aware of custom visibility check out this link https://docs.unity3d.com/Manual/UNetVisibility.html it will...
Hi All, I have come across a scenario where I want to network spawn objects on the host but I don't want it to progress as per Object Creation...
I believe the issue here is to do with authority. The object in question is, on the client, a non authoritative object. The unity documentation...
So I am battling through with UNET on a multiplayer voxel project and am trying to sync my chunks over the network by giving them a network...
Thanks vis2k. I did get the enum value working in the end as well in this manner (the unity source code pointed me in the right direction...
Hi seanr, I know this topic is slightly dated. But it is only 5 months ago and that code now does not work at all. I am actually getting very...