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I encountered this issue today. Able to fix it with the following steps: 1) Restart Unity Editor 2) Clean Build - All Addressable (Optional) 3)...
This worked for me. Thanks
I had similar issues and Joe-Censored suggestion worked for me. Basically, there are 2 duplicated packages: one is under "Assets" folder, the...
My solution: foreach (Transform child in transform.GetComponentsInChildren<Transform>()) { // Do what you want }
I had the same problem earlier. My workaround is: 1) Assign NavMeshModifier to streets with Override Area on [ATTACH] 2) Select applicable Area...
Thanks, this works for me
I'm learning how to do Performance Tunning. I decided to use a ready-scene from Unity:...
Thanks for explanation
Hi all, There is a lot of vegetation in the scene (I used this: https://assetstore.unity.com/packages/templates/tutorials/3d-game-kit-115747), so...
Can you share how to find material using Default-Checker-Gray ? I can't find where it is. BTW, I found another solution is convert DXT to PNG
This works for me. However, I don't need ContentSizeFitter in Viewport
Upgrade to version 1.2.0 worked for me. Window -> Package Manager -> Find "vscode" -> select version 1.2.0 -> Click "Up to date" button
+1 Disabling symbol zip file generation will reduce a lot of build time. Hopefully Unity will release the functionality soon
If you want to set rotation as Editor : transform.localRotation = Quaternion.Euler(1,1,1);
I have 2 similar prefabs with only different clothes (list of SkinnedMeshRenderer) which are included in **Mesh** Object. All SkinnedMeshRenderer...