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Hello, i want to try making an authoritative server and your asset seems perfect. I was impressed by the demo. I am thinking about map awareness....
Currently i am using the Unity3D nLua. So i think i will replace it by the Standort nLua and then import and givr acces to custom classes etc/save...
I was thinking, how can i stop exposing functions like the destroy one?
Ah, thanks. Smart idea :D
How can i make safe C# code?
Is there a transform.scale or something like that?
I have tried making a custom c# script that can act as API. I can then import its classes to lua. But can the script contain mono Methods to which...
Corrected my autocorrect typo, sorry :D Animators are great because they can automatically switch animations according to different given...
Drop an Animator in that and try the New mecanim animation system. Its great! you can do like Animator.setFloat("test",1); Or...
If youre using mecanim, you can trigger animations just by changing a simple bool, int or float in the Animator. Play around with that ;)
Hey guys, i was thinking about creating a game where you can easily import and create mods. I want it to allow multiplayer. I thought about using...
Forge Cloud? Sounds interesting. Dies the forge cloud support custom Server logic? And as long as the cloud is not usable and in closed beta, can...
Some network solutions like bolt seem to want to use 1 client asthe Server. I want a central Server. Can i use forge is it similar to bolt?
I want to create a fps. For having some fun with my friends and for educating myself with networking and the unity engine. So no super...
Even if this is solved, others might look for a solution. A possibility would be to simply Lerp the values. I can recommend quill18, he teaches...
Thanks for your answer. I've heard of IK, but i thought it would still require Unity Pro. I managed to got the head to work. I had to add...
Hello, i am working on a PUN-Multiplayer FPS. I want that the head (or neck, the results should look similar) moves up and down with the FPS...