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[somehow breaks the record for biggest eye roll you've ever seen]
[does the biggest eyeroll you've ever seen]
Okay, but things being better than they were in 1986 isn't as impressive as it was in 1999. The Flash runtime could name null references in 2006.
If that's true, then so be it, but it's still bonkers when other runtimes have reported the name of the reference to users for decades. That's...
This is an old thread, but I just wanted to jump in and say that it is not an unreasonable ask for a runtime to tell you exactly which reference...
FYI, the documentation doesn't reflect this. It only shows Filter Mode in the docs for URP 15.0+, which tricked me at first because the option...
Supposedly this fix was shipped in 2022.X. I'm on 2021 LTS so I can't confirm. Using my own hacked solution until 2022 LTS comes out.
UnityEngine.FontStyle is used by the old "Text Mesh" component. The correct type to use is TMPro.FontStyles, which is the Text Mesh Pro...
Maybe this is a silly request, but can the someone at Unity with source-code access to the UnityEngine SDK or the Editor do a string search for...
As I said, my assumption is that it's a problem with my current project. I've not seen it in other projects I've opened recently. It occurs on...
What would be helpful is know is: What is a "worker" in this context? What is an "importer" in this context? What "id" does this refer to? The...
That's my normal technique, but it's not possible here. It happens truly randomly. There's no reliable way to know if whatever I disable or remove...
Here's a screenshot. Not very helpful. I think it happened when I enabled a new GameObject in edit mode (it was part of a Vertical Layout Group,...
What other approach?
I'll try to grab a screenshot it when it pops up again. It seems to happen completely randomly. Sometimes it shows up right as I open my project,...
I've seen this explanation in the few threads about this I've found, and I'm sure it's thankless to have to repeat it each time, so I'm sorry...
I would also like to know how to do this. What I've found is that you can adjust characterInfo data, and it persists, but it has no effect on how...
I think some of the problems people have had with this is a result of poor messaging about what Unity Hub is. Unity Hub is a license manager...
So I'm the only one, then...
I'd also like to know what this is. This is literally the 1 Google result for it.