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I've been championing Unity for years at my advertising studio, and you guys just made me look like a goddamn fool. This makes it impossible for...
Same here Unity 2020.3.10f1 Though I'm trying to create Unity as an embedded library via ufw = UnityFrameworkLoad(); [ufw setDataBundleId:...
Triple Bump
Fantastic work- you're a wizard man. Especially that client scene switching bug - I don't even. Just a heads up, HLAPI 2018.1 was recently pushed...
Is there performance savings by using the mute vs. setting the volume to 0? This was my only motivation for trying to use it.
Hey @thegreatzebadiah ! I'm currently going through the process of integrating the plugin in my game. While using NatTraversal.NetworkManager, I...
@brendor Sometimes I got away with removing the line all together, so a bit of my suspicion is that thegreatzebadiah might have commented it out...
@brendor Very keen eye :eek:! It seems you know more about this than I do. Funny you bring up that specific method in RakWString.h; when I was...
@brendor While I haven't compiled to Linux 64 yet, "_ZplRKN6RakNet10RakWStringES2_" looks like a mangled C++ method name. Not really sure what...
Hey again guys! I went through 4 days of pure DLL hell to add iOS and Android support to the framework. I’ve tested it in the Example scene, but...
Hey Stankiem, I also have this same problem. I've been at this for days! Did you happen upon a solution? Good news, I figured it out. There's a...
Hey again, I've spent a couple days trying to build RakNet for iOS/Android :) ~I'm trying to replicate the RakNet.bundle you built for OSX first....
Hey there :), Any update on the Android/iOS support? I'm getting cold feet as my wait nears a year. @clintonb Have you implemented something by...
Hey, did you figure it out?
Same problem: Invalid serialized file version. File: "/data/app/******.apk/assets/bin/Data/globalgamemanagers". Expected version: 5.3.0f4. Actual...
Same problem Unity 5.2.0f3