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Replying to my own reply, as this has been solved, and so this will show up if anyone finds this page in a search: In order to access the...
Found some documentation on URI handling for WSA in this dark corner of Unity documentation:...
I don't think google sheets will work for what I want to do, but I guess I need to explain my needs further. I have a custom web application that...
Is there a way to pass values from a browser to Unity? I attempted to use clipboard.js and the clipboard but it doesn't seem to work on the...
Hey, So just tried this asset out on one of my models and I'm getting an IndexOutOfRangeException, at this line: [img] What needs to be done so...
I have an old school space game during a game jam and want to turn it into a full game, only issue I'm having is making an AI that can A) Hit...
Trying to build my project using 5.0.1p1 and XCode 6.3 and getting this error: Connecting to Xcode Disconnecting Close all open unity project in...
They're for sure using Voxelfarm, here's the announcement: http://procworld.blogspot.ca/2013/06/starforge-avec-voxel-farm.html
Starforge and Reign of Kings use it if I remember correctly
Do requires not work in Moonsharp or am I going about it wrong? Here's the sample I'm trying to get running that doesn't work:...
Are you using the Anti-Piracy check? http://docs.unity3d.com/Manual/AndroidMobileAdvanced.html
This constructor is missing: public HTTPRequest(Uri uri, HTTPMethods method) : this(uri, method,...
Trying to migrate some WWW stuff and having an issue with the statuscode being reported as 0 sometimes using UnityEngine; using...
barely anything, mostly our fault for not really marketing it, but life and day jobs continuously get in the way of getting the work in that the...
[MEDIA] And here's what I've managed with unity free on ios and android
Well looking at my e-mail, it looks like the first backer backed at 9:30 am, and the project was cancelled by 6:30pm, so everyone who has a work...
is there a way to mark elements as poolable for elements like projectiles for a mobile based bullet hell shooter?
Pipe.ParentAngryFlappersGame.Pipes.Remove(this.GetViewModel<PipeViewModel>()); Seems to work
Another thing missed in the tutorial was destroying the pipes after they're off screen I tried adding this to the update method in PipeView.cs but...
looked interesting so I tried it out, and 2 minutes into the flappy tutorial I try to create the scene and I get this error: Can't add script...