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Hello hippogames! Just thinking of buying megapack asset. Let me ask you a question. is it possible to create my own animations using the...
The asset looks great and the update even better so I'm thinking of buying it for my project. I'd like to ask you some questions using my...
Let's say a car takes a curve very fast and because of the irregular terrain it flies directly over another car. The box colliders won't let one...
Again, thank you for the thorough answer. So, this might be a problem because the system seems to work with a very specific collider configuration...
Thank you very much for the detailed answer, very complete indeed!!! I'm seriously considering buying your asset so I'd like to make another...
I've tried the demo and looks incredible. Very funny and entertained!!! Just a question... Why the vehicles look inclined while riding on a plain...
I'm thinking of buying your asset... two questions: 1) Can the vehicle drift? 2) Does it use the wheel collider component to move, brake, manage...
Thanks for the ref. That's what I'm trying so accomplish so I was looking for some code as reference that's why I was asking.
Great! I'll take a look. Thank you very much :)
That would be very appreciated and sorry for disturbing you.
OK... but shouldn't it interact with some car collider to experiment the friction effect? Did you use colliders for the wheels? Sorry I'm trying...
Thanks man! Please enlighten me ...I'm confused about you said terrain friction... isn't the hover floating so there's no collider in contact wih...
@Munchy2007: man, your "quick experiment" is my hope, I mean it. Thank you very much and I'll keep an eye on your project if you keep going. I'll...
@Munchy2007: Thank you for the ref video. Yoggy's car physics was essencially a hover with suspension, at least that's what I understood from my...
Yes, but I think it is too realistic for a Mario kart style driven vehicle. Maybe some configuration would do the trick? Looks like the whole...
I've been having a bad time with Wheel Collider component in Unity for an arcade style kart game so I've been looking for some alternatives and...
Thank you for the answer. I'm trying to accomplish an arcade style driven vehicle reading from here and from there and Unity physics with wheel...
I'm intrigued, how do you calculate it? And, you said you are using wheel colliders, are you adding them on the fly or through the editor? What's...