A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi UGTools, Do you have any new / updates regarding the addition of V-HACD?
Hi UGTools, I was thinking along the lines of dynamically inserting extra control points in a similar fashion to adding a segment manually in the...
It's hard to give definitive guidelines for doing this as it's really dependent on the mesh and can & will change for almost every asset you...
Hi UGTools, I've been looking into extensions for ropes but stability is getting worse the longer the rope is extended. This can be easily viewed...
By crashing do you mean Unity itself crashes and closes or the asset just seems to hang during generation? I've found a couple of options can...
Sorry it's been soo long I've been side tracked at work so it's been awhile since I've checked the forum. I'm still getting the twisting issue it...
Great tool it's saving me and my art team a large amount of time and manual work I've just got a couple of issues which i'm guessing is most...
The coil problem seems to be related to my addition of automatic length calculation but the twisting issue remains a problem.
I'm trying to setup a crane simulation where not only am i going to be using the ropes for loads but also to simulate reeving on the crane itself....
Solved: Emitter.Play() was being called by our script every Update(), it seems it now restarts the particle system from the beginning with each...
Unticking Enable Interior Collisions does not fix it however, In an attempt to produce a repro project it seems to work correctly. I went back to...
I've just upgraded from 5.3.3p3 to 5.4b10 to resolve the issue with PhysX physics.processing spikes causing huge frame drops in our simulators. In...