A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
3.0.1 shows up for me on the latest LTS, and the sample project works perfectly also. I'd suggest trying again, maybe in a different editor version.
Can you just call xrManager.SelectEnter or the SelectExit methods to force your ray interactor to release the object then call SelectEnter to...
I wanted to discuss a challenge we're currently facing with our development workflow, specifically around managing multiple large projects all...
I've been using the start/stop manual interaction approach, but I've hit a roadblock. I can't figure out how to smoothly swap an object between...
[SerializeField] private XRDirectInteractor _xrDirectInteractor; private void Start() {...
I dont have my headset to try it at the moment. But a couple years ago, I used to do something like child velocity tracked objects to the player...
Most the projects ive been involved in have a script on the XRGrabInteractable, or the parent of it where the actionBasedcontroller is that might...
Looks like they just merged it into master 5 minutes ago. Unity-Technologies/XR-Interaction-Toolkit-Examples: This repository contains various...
Sorry, I cant seem to find it. I have it downloaded so I know it's somewhere on the internet. If you click the link in my signature, it has some...
That demo scene is part of the XR learning modules. You can download the project in one of those lessons.
"Unable to start Oculus XR Plugin." I can run my projects perfectly fine on my other computers, but my new Alienware M16 with the RTX 4080 and...
Interesting Idea, i'll give it a shot thanks.
Damn, that does not seem to work. The moment I use any joint from a normal rigid body. The physics system starts acting like I am setting...
Is this a possibility? I am using articulationBodies on some equipment, but now the equipment needs to be on a vehicle. When I switched the...
Whats your code look like? Did you subscribe to them like this? I am using a InputActionReference here though. private InputActionReference...
I posted a similar question in this thread where someone from unity responded
Are you asking to stop the left joystick from being able to rotate the player? Why not remove the input from the ActionBasedSnapTurnProvider, and...
You have to modify the manifest. Project Root/Packages/Manifest Change whatever version you are on to "com.unity.xr.interaction.toolkit": "2.2.0",
My package manager only shows 2.0.4, i had to manually type in 2.2.0 in the manifest. On your XRI git repository it looks like master is on 2.2.0...
Since your UpdatePanelSlotsForUsedItems is public. Go to Project settings and click this. [ATTACH] Now you should be able to access it in visual...