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https://docs.unity3d.com/ScriptReference/Rendering.AlbedoSwatchInfo.html...
Yes! You made it!!! It's work on my devices.
yes,uncheck the normal,will get some basic lighting , but I must move on to other work. I'm counting on you.
Yes, I know you guys have so many works. I understand. thanks for your respectable works. Thanks for phil_lira's example projects, they are very...
I tested on 2019.3 with ogles 3 and vulkan. same result.
I think we need more custom ability with Culling things.
In other word, We don't expect an DeferredRenderer in Universal RP. or we need an low end device(mobile) special pipline. Don't make Universal...
But we really need do some custom culling or resort things after engine's culling. That really sucks , we can not inject culling things.
I think the SRP not support change culling results directly now.
I already checked. I will test in 2019.3
After modify the shader like this below: half3 normalTS = 0.0f; #if BUMP_SCALE_NOT_SUPPORTED normalTS =...
and with this warning in shader: Use of UNITY_MATRIX_MV is detected. To transform a vertex into view space, consider using UnityObjectToViewPos...
yes, mobile not support normal scale. and you forgot.
If URP not for mobile, so which one for mobile? HDRP? sorry, if not mobile, please use HDRP. If URP and HDRP both for high end hardware, is that...
SRP should become the thing, let us don't need to wait unity, but DIY pipline.
Thanks for your response. But we want to use subpass to improve our post effects. I think SRP should give us a chance to use some specific feature...
Even I enable the mask, it still correct(or not correct but better). emm, without normal map. [ATTACH]
YEAH! the problem is mormal map. when i enable the normal map on other decal,they become black. when I turn off the normal map on "stupid" decal...
yeah! they are use different features. this below is the "stupid" decal's shader in frame debug: [ATTACH] And this below is decal lit: [ATTACH]...
[ATTACH] Uncheck the "enable mask map" get this result. and the left decal is an sample lit decal.