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Hi RakNet, I tried signing the code using the Xcode toolchain too but didn't get it to work. It's much easier using Xcode itself. I created a...
Hi @Jacal when I saw the review on Messy Coder's channel I got really excited since the original Big Environment Pack was one of the first assets...
Hi Tom, I think it is. I've been working the past few months on creating a series of VR revisited tutorials and I've been using Gaia Pro for the...
As part of my tutorial series I wanted to explore AI and recreated the "making a game in 5 mins" video. This time using a terrain with navmesh....
For anyone who's interested to try out a Unity Mesh Terrain with MegaSplat: you may want to check the tutorial I made. It could save you some time...
Hi Velo222, that's indeed the reply they gave me on the Speedtree forum. No comments on the Birch issue I posted there though and my question...
Hi there, has anyone experienced this problem and solved it with the Speedtree packages from the asset store? Using Unity 2018.3.14f1 I created a...
I just added a short video on Vegetation Studio to my terrain related playlist showing how to apply VS to a (in this case Gaia created) terrain....
Hi All, I've been trying to get the grass touch bend to work on my terrain with a sphere rolling down the hill (and on my FirstPersonController...
Hi Lennart, Vegetation Studio a great asset and I haven't had so much fun working with terrains since Gaia's release. One quick question: when I...
Last week I published a few side by side videos comparing CTS with the Unity standard terrain shader. Now it's MegaSplat's turn: [MEDIA] I...
Hi Tom, you're absolutely right. Although the videos weren't meant to be a performance comparison -more a feature / value add comparison- I did...
For anyone still on the fence about buying CTS or not I created a first look at CTS video. They include a side by side comparison and a FPS...
With all the features already in MegaSplat a separate 5.4/5.5 version (perhaps even feature frozen because of technical limitations at some...
Congratulations Adam and Bart with the release of CTS. I've made a few first images with Tenkoku, Suimono, SpeedTree desktop and Unity Post...
It's the Gaia upgrade which Adam is working on which will bring Gaia to the next level of awesomeness. The usual follow up question: when will it...
It took me a few days longer than estimated but here we go: [MEDIA] Adding your own textures creates a unique feel to your Gaia (with or without...
A cross post from the Channel Packer thread but perhaps it will help some others who want to use their own textures in MegaSplat. Hope you enjoy...
Hi Stefana and @ftejada perhaps this tutorial I have been working on for a few weeks and uploaded a minute ago may help. I used Channel Packer...
Sure here we go: [ATTACH]