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Oh my, this is embarrassing! It's been ages since I've posted here! We hit a pretty rough spot with both our personal lives last year, but...
framePaths array has empty values, the frameGUIDs values are not; but AssetDatabase.GUIDToPath results in an empty string when using one of the...
Hmm, okay. Guess I'll have to find another way then. I take it you store no other information of the source texture in a sprite frame then just...
Thanks for the info! Much appreciated. But is there a way to re-assign the frame's GUID after the original references are lost without manually...
Hi, I noticed that when I had to move my project around all the references to the source textures of all my sprites' animations are gone, meaning...
iOS only allows you to write to the Documents directory of your app/game. The Documents path ought to be <path to player app bundle>/Documents...
I'll give that a go, but that makes loads of sense. Cheers!
Hey all, This may have been asked before, but since I couldn't find any related topics myself; I thought I'd ask it anyway. I recently...
Ugh, I just found out that it was indeed the forced make square thing. I'll see how much effort it is to rebuild these sprites. The most...
Not sure if this has been asked yet, but here goes anyway. I've recently upgraded all of our stuff to U3 and SM2 v. 1.76 coming from Unity iPhone...
Allrighty, it's been a while since I've posted an update. Life tends to get in the way sometimes, but here goes. http://www.mage-maze.com This...
Congrats on releasing guys! I've got a hunch that Unity3 will be your "golden" release. :)
Ok, this is pretty forking hot stuff! Can't wait to see this released, I'd definitely buy it. :)
En groeten vanuit Gent, België. :)
Interesting stuff! I'd love to have this in Unity too. That, and a tangent basis plugin for xnormal so we won't get normal map seams in Unity. :)
I've had first hand experience with missing out on a lead role because I did not know Max/Maya. But it depends on the kind of Lead role and on a...
Then those studios aren't honestly worth the effort imho. I can understand job applicants missing out on Lead positions because a lack of...
Apple isn't the lead player here you know... I know they hate Flash, heck, I can't blame them to be honest. But Unity needs a good UI system...
I'd personally love to have scaleform GFx in Unity! Animated UIs with ease (Flash really isn't all that hard you know), proper depth rendering, 3D...
Cute. :) Nice texturing work and depending on how far the characters are from the camera, you could probably get away with a 256² or even a 128²...