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Still in need. Anyone interested?
Hello everyone, I am currently finishing up my Bachelor's degree and taking my final course. This course requires me to find a professional to...
Thank you for your suggestion, ericbegue. Just to be clear, you're saying that a box collider positioned inside the net is not going to be an...
Thanks for getting back to me bigmisterb. In this case, X is the direction going towards the net. I know this is probably not logically correct. I...
Hello, I am creating a simple VR Hockey Goalie game. I have three players set up in the formation of a half circle, all facing the goalie...
Hello everyone, I am working on a small game right now. I am currently using Legacy Animations since that is the only way the asset I bought...
Vector3 velocity = (shootSpot - rb.position).normalized * speed; rb.MovePosition(rb.position + velocity * Time.deltaTime); Although this code...
Thanks for your reply, Edy. After testing your code, the puck seems to become a little more accurate. The player still doesn't accurately go to...
Hello everyone, I'm currently creating a VR Hockey Goalie game. To give a brief explanation on how I have it set up, when the gaze is on the puck...
1. I'm not sure why I included GoalScored(), that is to be used with other scripts. 2. I actually tried doing it that way at first, but for some...
Thanks! The problem is the asset that I am using uses legacy animations, and there is a separate part that the character is using (hockey stick)....
Thank you, TrickyHandz, I've been stuck at this part in my game for days!
Are you referring to the file in the Assets folder? I checked this on all of them and the only option I can change is Wrap Mode, which I have...
I'm really at a loss here. Anyone have any idea what I could do? EDIT: I've been working on changing the script, but the animations still keep...
Hello everyone, I am trying to write a simple animation script to control a hockey character asset that I found on the Unity asset store. After...