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That makes sense entirely. My main concern is the performance overhead when considering rotations other than the default orientation of the...
Based on your reply, I looked into the code behind the subsystem and found TryGetLatestFrame(), which provides an XRCameraFrame. This contains a...
Hello, I am attempting to process the camera image through some AI models based on the XRCpuImage I am obtaining as per the documentation. I...
Good reply! I've never heard of addressables so it's definitely something to look into. Thanks for the pointers, I'll get to work :)
Hello, I have a large mobile application that is going to be released to the public soon. In closed beta, the biggest complaint was the storage...
https://imgur.com/a/rgLhwH5 Here is a video of the issue described. Root motion IS on, but I want it to be. This is a simple cinematic scene and...
Hello, I have a character in Unity that I am animating with Deepmotion, an AI body-tracking solution to create humanoid animations. The animation...
@Madgvox This is what I was looking for. I skimmed over it yesterday but since it's main purpose is handling network related discrepancies, I...
@JeffDUnity3D Thank you for the useful response, however I want to make it clear as to what my goal of this post is. I am aware that...
@Trafulgoth I couldn't find any documentation on Android's docs or Firebase's docs to suggest that the behaviour happening is expected or normal....
Hey guys, question might be a bit vague so allow me to elaborate. I am creating a mobile game (Android) and am using a database to store data....
Yes, we have had to modify the manifest a bit to gain permission to access the sensor data and functions. From our debugging, we have those...
We have purchased and tried https://assetstore.unity.com/packages/tools/integration/digits-nfc-toolkit-131674 and...
Hello, recently we have been trying to get NFC support between two Android devices in Unity (since Apple apparently doesn’t support NFC...
Hello, I am trying to import a model into Unity from Daz using the bridge, and I am having a crash upon trying to load the model. I am exporting...
Title might mislead, but I couldn't think of anything else to call it. Basically, I have a flat surface with a single-color material and a light...
Plan was to add multiple event scripts and only add them when needed, instead of crowding one script or crowding a GameObject in the inspector...
So, Unity has informed me that AddComponent(string) is deprecated/obsolete, therefore I cannot use it. My goal of this question is to find out how...
I see what you are saying, I'll try some things out regarding the current rotation and stored input. Thanks for the suggestion
Update: did not work, presumably because of the reason stated above