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Just tried installing the Xcode RC as a renamed XcodeRC (skipping all the previous steps you mention), and it did not work for me. Might try a...
Totally agreed. I've been suffering this week trying to update an old project to Android SDK 33, while being stuck in Unity pre 2020.
This just saved me. It works. Unity 2018.4 trying to build for Android SDK 33
Is there any update on this? I'm migrating an old production project from 2018 to 2019, and It's happening the same. No matter if I migrate to...
I was expecting to be able to run a Unity build (as a framework) on the new Apple's Vision Pro simulator, released yesterday. After all, Apple...
Same issue, with 2020.3.41f
Thanks so much, definitely solved it for me. I was also having some performance issues after a few minutes with the editor open, will report back...
Happens to me on 2020.3.41f1 but only in the inspector, when selecting multiple gameobjects
Hi there. I've just found this problem on Unity 2020.3.26f1 and Addressables 1.18.19. We have both remote and local groups, being the local ones...
@davidla_unity Thank you so much for that explanation; it's indeed very odd. I might upgrade to 2021.2 soon, but sadly, It will have to wait, as...
@davidla_unity This just happened to me on an iOS build (or something similar). The thing is, rebuilding the game binary on Unity without changing...
Recently came up with this problem, and even though it is not the real thing, and there might be a better solution, this allowed me to gather...
Just happened to me, randomly, a while after updating MacOS to 12.2 (Using Unity 2020.3.26f1). Every time I press shift, I notice that the Scene...
I hit the same wall, and can't get my head around it. @reuno Did you find a way to call Native Swift from Unity C#?
First of all, kudos for this. It's truly helpful. I'm having thes same problem as quoted above, but only when the EmojiTextUGUI is controlled by...
It definitely helped me, thank you so much. I used a similar process. However, instead of changing the Game Assembly Script, I just changed the...
Automatic rejection due to some signature problems. It could well be my mistake while signing it tho, but I'm following this guide, and when the...
Nice, what's the ETA? I'm testing sending signed binaries to the Mac App Store for validation, and those built with Mono scripting backend are...
I can confirm this works. Android builds now runs at 60fps.
Thank you so much for your explanation; got it. Just one last thing. I had made (an apparently totally wrong assumption) regarding constrains and...