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Have you shipped a game? How do your users login and get authorized?
We are using: authInterfaceCredentialType = Epic.OnlineServices.Auth.LoginCredentialType.AccountPortal My understanding is that is SUPPOSED to...
Working on a mobile game... Unity, Mirror, EOS... using https://github.com/FakeByte/EpicOnlineTransport When we launch in-editor, the...
I got the same error about transactionName. I started over following Jeff's sample code, and the error went away. I'm not sure what changed, but...
Ok cool. Yes. Let me boot it up for you and take a new screenshot: [ATTACH] From there, I open up my Google Play Dashboard, go get the public...
Update... I'm still getting the "You are not authorized to set the license key." However, following your sample, the purchase seems to work...
It says, "You are not authorized to set the license key." Do I need to resolve this before I can move on? Screenshot above. I tried the coded...
[ATTACH] Found some posts saying to do it in the dashboard I went and added the google license key there: [ATTACH] But it still doesn't work....
I have found that PlayAssetDelivery.RetrieveAssetBundleAsync(bundleName); is taking around 1 minute in the "Loading" phase (as in AFTER it has...
Howdy everyone, I'm searching for a way to semi-reliably identify the type of gamepad the player is using. I have been using...
I have the solution. All you've got to do is upgrade your XCode. You may need to upgrade your OS first to do that. I'm on Mojave with XCode 10.1...
Our game is out and runs well on various iOS devices. However, on the new iPad Pro, the display does not go all the way to the edge of the...
If anyone is following along, I found this: https://github.com/Microsoft/xbox-live-samples The interesting bit is in this comment here:...
I need the WindowsSystemUser to create the GameSaveProvider. Am I doing this wrong? Is there some other way to get the WindowsSystemUser? Here's...
Thanks! That was exactly it. Am I really the only person who has failed to realize there was a dependent DLL tucked away in another folder?
I don't get this. I've compiled Microsoft.Xbox.Services.140.UWP.WinRT.sln for each x86 and x64. I copied the matching DLLs into my Unity project...
I just noticed this in the dll spam when launching the program Failed to load 'Microsoft.Xbox.Services.dll', expected x86 architecture, but was...
inline Il2CppIActivationFactory* il2cpp_codegen_windows_runtime_get_activation_factory(const il2cpp::utils::StringView<Il2CppNativeChar>&...
Yes I also copied in the Microsoft.Xbox.Services.dll right next to the Microsoft.Xbox.Services.winmd The exception is: Exception: Exception of...
That's somewhat helpful. I've followed those instructions (actually had already gotten that far, but at least it clarifies I'm following the right...